Tuesday, September 1, 2009

Trino is going to PAX 2009 !!!


As most of you already know, Trino is selected one of the top 10 indie games for Penny Arcade Expo 2009. Yes, we are PAX 10 !!!





The whole team will attend the expo for showing Trino to hundreds and thousands of gamers.


If you are going to PAX 2009, please visit us in the Exhibition Hall, booth 3103, right at the entrance.


You can have chances to win FREE TOKEN for Trino full version!

Hope to see all of you there!

Sunday, May 10, 2009

Tuesday, May 5, 2009

Pre-relase Trailer

Trino is ALMOST ready for public release

Hurray!

We finally submitted Trino on XBOX Community Games! The review process should not take more than a week, so hopefully by sometime next week Trino will appear on Community Games.

We also submitted Trino to Penny Arcade which is happening in September. The winners will be announced in July. Crossing our fingers to get some good news!

Saturday, January 17, 2009

Trino Interviewed in OXM



Another interview with the Trino team can be found in February's edition of Official Xbox Magazine. A big thanks to the awesome folks at OXM! Grab a copy on the newsstands!

Thursday, January 15, 2009

Trino interview is on Gamasutra


Visit Gamasutra /Game Career Guide today and you can see thumbnail images of trino on the main page. Click on it and you'll see Trino interview article posted!


http://www.gamasutra.com/php-bin/news_index.php?story=21838

http://www.gamecareerguide.com/features/688/inside_the_igf_2009_sneak_peek_at_.php

Thursday, January 1, 2009

Trino as Featured download on Gamespot





First posted on gamespot December 16th and as of January 1st is still a featured download!  Trino also held a spot in the top ten downloads for a little over 2 weeks:

Monday, December 1, 2008

Trino + Dream Build Play

Trino made the list for Dream Build Play finalists!

Friday, November 21, 2008

Trino spotted on IGN

Trino is mentioned in IGN article "Five Community Games to Watch" 

Sunday, September 21, 2008

Trino Dream Build Play 2008 Gameplay video


Whats new since May:
  • revised UI
  • game over screens for winning and losing
  • EP points fly up to UI
  • ending boss
  • extra lives
  • backgrounds for each level
  • lots of bugs and compatibility issues fixed

Wednesday, May 7, 2008

Monday, May 5, 2008

New version! Level Select!!




Whats new:
  • Level select
  • EP points change color
  • version number system
  • Game installer
  • Highscore is saved
If the installer doesn't work leave a note in the comments with your OS version and video card maker (ATI or nVidia)

DOWNLOAD IT!!

enjoy!


Note: Download it will point to Trino.0.2.3047.28470.exe but it actually is Trino.0.2.3048.32158. What's new on Trino.0.2.3048.32158:
  • Relative Path Problem Fixed (When run through shortcut)
  • Added uninstall icon in the "Start\Program Files"
  • All the textures now are uncompressed (hopefully give better ATI card compatibility)

Wednesday, April 30, 2008

Trino 0.1.7.0 Release!

Download: http://tinyurl.com/5ek8zf

Trino 0.1.7.0 has the following new features:
  • Single Installer
  • New effects on evolution points
Notes:
  • The file is pretty large because we include the necessary DirectX dll's, .NET Framework 2.0 SP1 and XNA 2.0 Redistributable
  • We haven't tested in Windows Vista and 64-bit machines
If you have any problem with the installer, please tell us!

Thanks and enjoy!

Tuesday, April 29, 2008

Keyboard support added!

New build of trino with keyboard support!

As with all builds make sure you have the following installed:

1) .NET Framework 2.0SP1 - Go: http://tinyurl.com/2akcdz
2) DirectX runtime - Go: http://tinyurl.com/99wbw

3) XNA runtime - Go:
http://tinyurl.com/2uagfu

...and then download our game: http://tinyurl.com/6kdbjb


You can use your keyboard for this build but for the best experience make sure you have an Xbox 360 Wired Controller (or Xbox 360 Wireless Controller w/ USB Wireless Receiver)

Keys: Arrow keys and A key to lay down a point.

Enjoy!

Friday, April 25, 2008

EA playtests Trino during soft open


















One of the nice perks of working in the EA Redwood shores building is that its easy for employees to check out our game during a coffee break. Our team held a soft open or open house for any EA employee to come by and play test our game. We had people from all different teams like Sims, Deadspace, Pogo and also university relations and facility team.

Everyone who playtested gave us really good feed back and many played over and over trying to get the highest score for the day!



Thank you to everyone who stopped by and playtested! (and who came back to enjoy more after the playtest!)

Trino seen on Ziggyware

We posted a link to our blog a few days ago on XNA community and another site Ziggyware posted a link to our blog. Check it out! Check out Ziggyware's XNA tutorials and stuff.
Thank you!

Thursday, April 24, 2008

Trino Pre-Beta Release

Download it!



What's new:

  • Full screen mode
  • Warning and evolution signs
  • A new enemy type
  • New Effects
  • Bug fixes

If this is your first time running our game look to the previous posts below for installation instructions.

Bottom line is you will need .NET, XNA, and DirectX runtime installed. You can find download links below.

-Ivan

Wednesday, April 23, 2008

Download newest Trino and play!

New Trino Build!



What's new:
* Several bug fixes
* New effects
* Difficulty adjustment
* Score/HiScore (HiScore is not persistent, it is only for testing)
* Currently, game has issues with ATI graphics cards. Sorry!



If you have already played our game and installed all requirements,

Just download newer version of the game:
http://tinyurl.com/6kdbjb

(You can delete the old trino_prebeta.zip and its content).



If you are trying to run the game for the first time
,

YOU DO NEED TO INSTALL BELOW 1), 2), 3)

1) .NET Framework 2.0 - Go: http://tinyurl.com/drj86
2) DirectX runtime - Go: http://tinyurl.com/99wbw

3) XNA runtime - Go:
http://tinyurl.com/2uagfu

AND YOU NEED Xbox 360 Wired Controller (or Xbox 360 Wireless Controller w/ USB Wireless Receiver)


...and then
download our game: http://tinyurl.com/6kdbjb



We'll come up with installer as soon as possible to make the steps much simpler, but for now I hope it is not too confusing what the steps are. Game is originally developed aiming at xbox than online distribution which lowers accessibility for general public, but we want to get as many of you to play our game! So, thank you so much for taking extra steps to play the game :D


Tuesday, April 22, 2008

Pre-Beta Installation Help & Feedback Notes

Hello Yinz,



PRE-BETA INSTALLATION:


The installation process for our Pre-Beta is a bit confusing, and it's our fault. We're going to have a quick and easy, single installer file (very soon), but we wanted to release this early version of our game to close contacts in order to get as much feedback as possible. Below are easier instructions to follow. When it doubt, please see the readme.txt that's been packaged into the .zip.

WHAT YOU'LL NEED:

1) .NET Framework 2.0 - Go: http://tinyurl.com/drj86
2) DirectX runtime - Go:
http://tinyurl.com/99wbw
3) XNA runtime - Go:
http://tinyurl.com/2uagfu
4) Xbox 360 Wired Controller or Xbox 360 Wireless Controller w/ USB Wireless Receiver
5)
Trino Pre-Beta release: http://tinyurl.com/6kdbjb

INSTRUCTIONS:


1) Install all of the above.
2) Make a sandwich (don't worry, installation doesn't take very long, we just figured you might be hungry).
3) Install Trino by unpackaging the .zip file onto your machine, then run "Projex.exe" (no install required).
4) Play our game.
5) Submit feedback to our Blog or our e-mail list (people not subscribed to ETC lists should submit feedback to our blog).

RECOMMENDED SYSTEM REQUIRESMENTS:

Our game was built and runs on the following system:

* Intel(R) Core (TM) 2 CPU 6600 @ 2.40 GHz
* 2 GB of RAM
* NVIDIA GeForce 8600 GT
* Microsoft Windows XP SP 2
* XNA Framework 2.0

The game will run on significantly less powerful systems, but to be safe, this is what we recommend.

NOTES:


We're in a good place right now: we're far along with our game to show it off, but we're still in a phase of development where we can make changes and easily add new content. The biggest challenge is TESTING is all to make sure it's fun. You can help us by getting us your thoughts about anything that contributes to the following points:

1. Difficulty Curve & Flow.
2. Interest Curves.
3. Bugs & Crashes.
4. What are your system specifications (, baby)?
5. Anything. Your thoughts on global warming and corporate outsourcing, perhaps.

So watch our blog closely over the next few weeks! Thanks for playing Trino!

Trino! Pre Beta Release!
















Download: http://www.etc.cmu.edu/projects/xbl/trino_prebeta.zip

Requirement: You need XBOX 360 Controller!

Features:
* Unique Game Mechanics
* 6 Puzzling and Action Filled Levels
* 7 Enemies with Advanced AI who use their cunning abilities to track and hunt you down!
* Breathtaking 3D Graphics and Effects
* Compelling Music

Any comments, feedbacks, bugs, or questions, please reply this posting! We love to see your feedback!

Known Issues:
* The text has black rectangle around it
* When you create a triangle, there is a blue lighting, sometimes the state is screwed

If you have played the game, it would be nice if you could post your high score, furthest level you have reached and computer specs! Thanks!

Enjoy guys!