Wednesday, April 30, 2008

Trino 0.1.7.0 Release!

Download: http://tinyurl.com/5ek8zf

Trino 0.1.7.0 has the following new features:
  • Single Installer
  • New effects on evolution points
Notes:
  • The file is pretty large because we include the necessary DirectX dll's, .NET Framework 2.0 SP1 and XNA 2.0 Redistributable
  • We haven't tested in Windows Vista and 64-bit machines
If you have any problem with the installer, please tell us!

Thanks and enjoy!

Tuesday, April 29, 2008

Keyboard support added!

New build of trino with keyboard support!

As with all builds make sure you have the following installed:

1) .NET Framework 2.0SP1 - Go: http://tinyurl.com/2akcdz
2) DirectX runtime - Go: http://tinyurl.com/99wbw

3) XNA runtime - Go:
http://tinyurl.com/2uagfu

...and then download our game: http://tinyurl.com/6kdbjb


You can use your keyboard for this build but for the best experience make sure you have an Xbox 360 Wired Controller (or Xbox 360 Wireless Controller w/ USB Wireless Receiver)

Keys: Arrow keys and A key to lay down a point.

Enjoy!

Friday, April 25, 2008

EA playtests Trino during soft open


















One of the nice perks of working in the EA Redwood shores building is that its easy for employees to check out our game during a coffee break. Our team held a soft open or open house for any EA employee to come by and play test our game. We had people from all different teams like Sims, Deadspace, Pogo and also university relations and facility team.

Everyone who playtested gave us really good feed back and many played over and over trying to get the highest score for the day!



Thank you to everyone who stopped by and playtested! (and who came back to enjoy more after the playtest!)

Trino seen on Ziggyware

We posted a link to our blog a few days ago on XNA community and another site Ziggyware posted a link to our blog. Check it out! Check out Ziggyware's XNA tutorials and stuff.
Thank you!

Thursday, April 24, 2008

Trino Pre-Beta Release

Download it!



What's new:

  • Full screen mode
  • Warning and evolution signs
  • A new enemy type
  • New Effects
  • Bug fixes

If this is your first time running our game look to the previous posts below for installation instructions.

Bottom line is you will need .NET, XNA, and DirectX runtime installed. You can find download links below.

-Ivan

Wednesday, April 23, 2008

Download newest Trino and play!

New Trino Build!



What's new:
* Several bug fixes
* New effects
* Difficulty adjustment
* Score/HiScore (HiScore is not persistent, it is only for testing)
* Currently, game has issues with ATI graphics cards. Sorry!



If you have already played our game and installed all requirements,

Just download newer version of the game:
http://tinyurl.com/6kdbjb

(You can delete the old trino_prebeta.zip and its content).



If you are trying to run the game for the first time
,

YOU DO NEED TO INSTALL BELOW 1), 2), 3)

1) .NET Framework 2.0 - Go: http://tinyurl.com/drj86
2) DirectX runtime - Go: http://tinyurl.com/99wbw

3) XNA runtime - Go:
http://tinyurl.com/2uagfu

AND YOU NEED Xbox 360 Wired Controller (or Xbox 360 Wireless Controller w/ USB Wireless Receiver)


...and then
download our game: http://tinyurl.com/6kdbjb



We'll come up with installer as soon as possible to make the steps much simpler, but for now I hope it is not too confusing what the steps are. Game is originally developed aiming at xbox than online distribution which lowers accessibility for general public, but we want to get as many of you to play our game! So, thank you so much for taking extra steps to play the game :D


Tuesday, April 22, 2008

Pre-Beta Installation Help & Feedback Notes

Hello Yinz,



PRE-BETA INSTALLATION:


The installation process for our Pre-Beta is a bit confusing, and it's our fault. We're going to have a quick and easy, single installer file (very soon), but we wanted to release this early version of our game to close contacts in order to get as much feedback as possible. Below are easier instructions to follow. When it doubt, please see the readme.txt that's been packaged into the .zip.

WHAT YOU'LL NEED:

1) .NET Framework 2.0 - Go: http://tinyurl.com/drj86
2) DirectX runtime - Go:
http://tinyurl.com/99wbw
3) XNA runtime - Go:
http://tinyurl.com/2uagfu
4) Xbox 360 Wired Controller or Xbox 360 Wireless Controller w/ USB Wireless Receiver
5)
Trino Pre-Beta release: http://tinyurl.com/6kdbjb

INSTRUCTIONS:


1) Install all of the above.
2) Make a sandwich (don't worry, installation doesn't take very long, we just figured you might be hungry).
3) Install Trino by unpackaging the .zip file onto your machine, then run "Projex.exe" (no install required).
4) Play our game.
5) Submit feedback to our Blog or our e-mail list (people not subscribed to ETC lists should submit feedback to our blog).

RECOMMENDED SYSTEM REQUIRESMENTS:

Our game was built and runs on the following system:

* Intel(R) Core (TM) 2 CPU 6600 @ 2.40 GHz
* 2 GB of RAM
* NVIDIA GeForce 8600 GT
* Microsoft Windows XP SP 2
* XNA Framework 2.0

The game will run on significantly less powerful systems, but to be safe, this is what we recommend.

NOTES:


We're in a good place right now: we're far along with our game to show it off, but we're still in a phase of development where we can make changes and easily add new content. The biggest challenge is TESTING is all to make sure it's fun. You can help us by getting us your thoughts about anything that contributes to the following points:

1. Difficulty Curve & Flow.
2. Interest Curves.
3. Bugs & Crashes.
4. What are your system specifications (, baby)?
5. Anything. Your thoughts on global warming and corporate outsourcing, perhaps.

So watch our blog closely over the next few weeks! Thanks for playing Trino!