A materials test in Maya. There's four texture maps: color (color + ambient occlusion), reflection (skydome), reflection mask and normal (for distortion). Hopefully this is reproducible in XNA!
Showing posts with label player art. Show all posts
Showing posts with label player art. Show all posts
Wednesday, April 2, 2008
Materials test
A materials test in Maya. There's four texture maps: color (color + ambient occlusion), reflection (skydome), reflection mask and normal (for distortion). Hopefully this is reproducible in XNA!
Tuesday, April 1, 2008
Friday, March 28, 2008
Player Evolution States
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