Monday, March 24, 2008

XNA Alpha ver.2 (Week 9)-Half presentation!

Upon the feedback we got from GDC, we made huge shift to our game both in gameplay and aesthetic.




We are implementing...















-Evolution of triangle by gaining additional point

-Combo (achieving "perfect!" by having +1 enemy in each triangle)



-Beating border to go to next level, by using the evolved ability from current level



and changing the whole aesthetic to be more mechanical to well match the geometric nature of our gameplay.


























...and here's the latest video we showed at 1/2 presentation last Friday (21st Mar) with some of above implemented (evolution and combo, and some effects that is for new aesthetic)


XNA Alpha ver.2 (Week 9)

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